CanvasGl2

@Composable
fun CanvasGl2(width: Int, height: Int, modifier: Modifier = Modifier, variant: CssStyleVariant<CanvasKind>? = null, repainter: CanvasRepainter? = null, minDeltaMs: Number = if (repainter != null) REPAINT_CANVAS_MANUALLY else 0.0, maxDeltaMs: Number = max(500.0, minDeltaMs.toDouble()), ref: ElementRefScope<HTMLCanvasElement>? = null, render: RenderScope<WebGL2RenderingContext>.() -> Unit)(source)

Renders a Canvas using the "webgl2" rendering context.

See CanvasGl for more details about parameters, as they are the same.