Types

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object Companion

Functions

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open fun <T : SyntheticEvent<out EventTarget>> addEventListener(eventName: String, listener: (T) -> Unit)
open fun addEventListener(eventName: String, listener: (SyntheticEvent<EventTarget>) -> Unit)
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fun AttrsScope<*>.ariaDisabled(value: Boolean = true)
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fun AttrsScope<*>.ariaHidden(value: Boolean = true)
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fun AttrsScope<*>.ariaInvalid(value: Boolean = true)
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fun AttrsScope<*>.ariaLabel(value: String)
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fun AttrsScope<*>.ariaRequired(value: Boolean = true)
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abstract fun attr(attr: String, value: String): AttrsScope<SVGFEDropShadowElement>
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open fun classes(vararg classes: String)
abstract fun classes(classes: Collection<String>)
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open fun contentEditable(value: Boolean): AttrsScope<SVGFEDropShadowElement>
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open fun dir(value: DirType): AttrsScope<SVGFEDropShadowElement>
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fun AttrsScope<*>.disabled(value: Boolean = true)
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open fun draggable(value: Draggable): AttrsScope<SVGFEDropShadowElement>
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open fun dx(value: Number)
open fun dx(value: CSSLengthOrPercentageValue)
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open fun dy(value: Number)
open fun dy(value: CSSLengthOrPercentageValue)
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open fun fill(value: SVGFillType): AttrsScope<SVGFEDropShadowElement>
open fun fill(id: SvgId): AttrsScope<SVGFEDropShadowElement>
open fun fill(value: CSSColorValue): AttrsScope<SVGFEDropShadowElement>
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open fun fillOpacity(value: Number): AttrsScope<SVGFEDropShadowElement>
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open fun fillRule(value: SVGFillRule): AttrsScope<SVGFEDropShadowElement>
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open fun filter(id: SvgId): AttrsScope<SVGFEDropShadowElement>
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open fun floodColor(color: CSSColorValue): AttrsScope<SVGFEDropShadowElement>
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open fun floodOpacity(value: Number): AttrsScope<SVGFEDropShadowElement>
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open fun height(value: Number)
open fun height(value: CSSLengthOrPercentageValue)
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fun AttrsScope<*>.height(height: Int)
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open fun hidden(): AttrsScope<SVGFEDropShadowElement>
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open fun id(value: String): AttrsScope<SVGFEDropShadowElement>
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open fun inputMode(value: String): AttrsScope<SVGFEDropShadowElement>
open fun inputMode(value: InputMode): AttrsScope<SVGFEDropShadowElement>
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open fun lang(value: String): AttrsScope<SVGFEDropShadowElement>
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open fun lightingColor(color: CSSColorValue): AttrsScope<SVGFEDropShadowElement>
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open fun onAnimationEnd(listener: (SyntheticAnimationEvent) -> Unit)
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open fun onAnimationIteration(listener: (SyntheticAnimationEvent) -> Unit)
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open fun onAnimationStart(listener: (SyntheticAnimationEvent) -> Unit)
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open fun onBlur(listener: (SyntheticFocusEvent) -> Unit)
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open fun onClick(listener: SyntheticMouseEventListener)
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open fun onContextMenu(listener: SyntheticMouseEventListener)
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open fun onCopy(listener: (SyntheticClipboardEvent) -> Unit)
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open fun onCut(listener: (SyntheticClipboardEvent) -> Unit)
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open fun onDoubleClick(listener: SyntheticMouseEventListener)
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open fun onDrag(listener: SyntheticDragEventListener)
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open fun onDragEnd(listener: SyntheticDragEventListener)
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open fun onDragEnter(listener: SyntheticDragEventListener)
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open fun onDragLeave(listener: SyntheticDragEventListener)
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open fun onDragOver(listener: SyntheticDragEventListener)
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open fun onDragStart(listener: SyntheticDragEventListener)
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open fun onDrop(listener: SyntheticDragEventListener)
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open fun onFocus(listener: (SyntheticFocusEvent) -> Unit)
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open fun onFocusIn(listener: (SyntheticFocusEvent) -> Unit)
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open fun onFocusOut(listener: (SyntheticFocusEvent) -> Unit)
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open fun onKeyDown(listener: (SyntheticKeyboardEvent) -> Unit)
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open fun onKeyUp(listener: (SyntheticKeyboardEvent) -> Unit)
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open fun onMouseDown(listener: SyntheticMouseEventListener)
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open fun onMouseEnter(listener: SyntheticMouseEventListener)
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open fun onMouseLeave(listener: SyntheticMouseEventListener)
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open fun onMouseMove(listener: SyntheticMouseEventListener)
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open fun onMouseOut(listener: SyntheticMouseEventListener)
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open fun onMouseOver(listener: SyntheticMouseEventListener)
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open fun onMouseUp(listener: SyntheticMouseEventListener)
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open fun onPaste(listener: (SyntheticClipboardEvent) -> Unit)
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open fun onScroll(listener: (SyntheticEvent<EventTarget>) -> Unit)
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open fun onTouchCancel(listener: (SyntheticTouchEvent) -> Unit)
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open fun onTouchEnd(listener: (SyntheticTouchEvent) -> Unit)
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open fun onTouchMove(listener: (SyntheticTouchEvent) -> Unit)
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open fun onTouchStart(listener: (SyntheticTouchEvent) -> Unit)
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fun EventsListenerScope.onTransitionCancel(listener: (SyntheticTransitionEvent) -> Unit)
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fun EventsListenerScope.onTransitionEnd(listener: (SyntheticTransitionEvent) -> Unit)
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fun EventsListenerScope.onTransitionRun(listener: (SyntheticTransitionEvent) -> Unit)
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fun EventsListenerScope.onTransitionStart(listener: (SyntheticTransitionEvent) -> Unit)
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open fun onWheel(listener: SyntheticWheelEventListener)
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abstract fun <E : HTMLElement, V> prop(update: (E, V) -> Unit, value: V)
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abstract fun ref(effect: DisposableEffectScope.(SVGFEDropShadowElement) -> DisposableEffectResult)
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abstract fun registerEventListener(listener: SyntheticEventListener<*>)
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open fun result(name: String)
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fun AttrsScope<*>.role(value: String)
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open fun spellCheck(value: Boolean): AttrsScope<SVGFEDropShadowElement>
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open fun stdDeviation(value: Number)
open fun stdDeviation(x: Number, y: Number)
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open fun stroke(value: SVGStrokeType): AttrsScope<SVGFEDropShadowElement>
open fun stroke(id: SvgId): AttrsScope<SVGFEDropShadowElement>
open fun stroke(value: CSSColorValue): AttrsScope<SVGFEDropShadowElement>
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open fun strokeDashArray(vararg values: Number)
open fun strokeDashArray(vararg values: CSSLengthOrPercentageValue)
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open fun strokeDashOffset(value: Number): AttrsScope<SVGFEDropShadowElement>
open fun strokeDashOffset(value: CSSLengthOrPercentageValue): AttrsScope<SVGFEDropShadowElement>
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open fun strokeMiterLimit(value: Number): AttrsScope<SVGFEDropShadowElement>
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open fun strokeOpacity(value: Number): AttrsScope<SVGFEDropShadowElement>
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open fun strokeWidth(value: Number): AttrsScope<SVGFEDropShadowElement>
open fun strokeWidth(value: CSSLengthOrPercentageValue): AttrsScope<SVGFEDropShadowElement>
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abstract fun style(builder: StyleScope.() -> Unit)
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open fun tabIndex(value: Int): AttrsScope<SVGFEDropShadowElement>
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open fun title(value: String): AttrsScope<SVGFEDropShadowElement>
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fun transform(transformScope: SVGTransformScope.() -> Unit)
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open fun width(value: Number)
open fun width(value: CSSLengthOrPercentageValue)
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fun AttrsScope<*>.width(width: Int)
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open fun x(value: Number)
open fun x(value: CSSLengthOrPercentageValue)
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open fun y(value: Number)
open fun y(value: CSSLengthOrPercentageValue)